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Version Platform(s) Changes Date
2.1.1 Windows/Mac

Features:

  • First Steam release.
  • Totally re-vamped UI for keyboard & mouse.

Bugs fixed:

  • Fixed bug where having a crafting screen open when a barrel or other timed crafting table finishes a job would refresh the screen erroneously.
  • Fixed some bugs relating to changing resolutions.
  • Crash on load when clicking fixed.
  • Numerous small bug fixes.
26/02/2015
2.0.2 iPad/iPhone

Features:

  • NEW CHALLENGE MAP - "Gold Rush"
  • NEW WORKER TYPE - Gold Panners
  • New resources, recipes and objects relating to Gold Rush map.

Bugs fixed:

  • Fixed an employee UI bug.
  • Numerous other small bug fixes.
26/06/2014
2.0.1 iPad/iPhone

Bugs fixed:

  • Fixed bug where peasants wouldn't buy drinks at a bar if there weren't any free tables.
  • Fixed a bug where the merchant's money was sometimes erroneously being displayed on the containers such as the town stockpile.
  • Numerous other minor bug fixes.
2/05/2014
2.0.0 iPad/iPhone

Features:

  • iPhone support.
  • New building type - Wattle & Daub.
  • Flower beds.
  • Can cook potatos and fish in ovens.
  • New interaction interface for talking to workers, peasants & nobles.

Bugs Fixed:

  • New 
23/03/2014
1.1.3 iPad

Bugs fixed:

  • Fixed crash when a day ends and you have a sundial in your inventory.

14/2/2014

1.1.2 iPad

Features:

  • NEW CHALLENGE MAP - "Desert Island"
  • NEW RESOURCES - Palm trees, shrubs, coconuts.
  • NEW RECIPES - Many things to do with coconuts.


Optimisations & Bugs fixed:

  • Slightly cleaner UI introduced at main menu & in-game.
  • Small UI glitches fixed in-game.
  • Issue with removing mines while a worker is still using it solved.
  • One or two memory problems fixed.
  • Further-reduced memory footprint to try and solve problems on certain devices.
  • Many more minor bug-fixes.
4/2/2014
1.1.1 iPad

Bugs fixed:

  • Fixed bug where quarries and camp fires could be placed indoors.
  • Fixed bug where removing a camp fire at night would still show the light from the now-removed fire.
  • Fixed a bug sometimes causing a crash when firing a worker in a busy town.
17/12/2013
1.1.0 iPad

Features:

  • MAJOR memory overhaul - much lower memory footprint, helping with crashes on some older devices / larger towns.
  • MAJOR recompression of assets, resulting in a smaller game size.
  • NEW CHALLENGE MAP - "The River Wild"
  • NEW RESOURCES - Pouches, Mashed Potatoes, Wooden Shields
  • New loading screen.
  • A warning appears when building structures too far away from roads to be used as shops or taverns.



Bugs fixed:

  • Fixed a bug where farmers wouldn't drop off pumpkins to the stockpile.
  • Loading games wasn't setting the light levels at the edge of maps correctly.
  • Fixed bug where sometimes 'Secondary' recipes weren't 'learning' correctly.
  • Buildings & Farms can no longer be built too close to your stockpile or your shacks.
  • Fixed a bug where lit up objects when touching them go back to the right light level after they finish glowing.
  • Fixed a few bugs which could cause save games not to load after removing mines or windmills.
  • Numerous aesthetic fixes.
  • Some other minor bugs.
10/12/2013
1.0.9 iPad

Bugs fixed:

  • Minor bug fixes related to the tutorial.
  • Miner bug fixes related to one of the recipes.
4/11/2013
1.0.8 iPad

Features:

  • NEW CHALLENGE MAP - "A Dark Dark Forest"
  • NEW STRUCTURE - "Sand Quarry"
  • NEW WORKER SCREEN - WOrkers are now shown and grouped a bit more nicely.
  • NEW CROP: Pumpkins
  • NEW RECIPES including Jack-o-Lanterns and pizzas.
  • 10 NEW QUESTS!
  • You can now move your miner to a different shaft from the Worker screen.
  • New iOS 7 icon design.
  • The stat screen shows today's and yesterday's profits from your taverns ands hops.
  • Profit from your taverns and shops are summarised for each day on the town stats screen.



Bugs fixed:

  • A few bugs relating to vanishing workers (especially shopkeepers) have been fixed.
  • A number of fixes to the hiring and firing screens.
  • Fixed a bug where certain situations involving a miner being fired would result in a crash when saving game.
  • Visual fix to the "Finished the Scenario" button.
  • Fixed a problem with quests where you are required to have a certian number of occupied houses.
26/10/2013
1.0.7 iPad

Bugs fixed:

  • Fixed a problem on iPads where the language was set to German.
15/09/2013
1.0.6 iPad

Features:

  • 'Support' and 'Merchandise' buttons added to options screen.






Bugs fixed:

  • Font rendering bug fixed (was most notable on non-retina devices).
  • iOS 7 bugs fixed.
12/09/2013
1.0.5 iPad

Features:

  • Save slot system introduced (5 slots, any combination of scenarios)
  • Can kick a worker out of his or her home by picking up their bed or shack now.
  • Can refuel tables by simply tapping on them.







Bugs fixed:

  • Fixed a bug where going 'back to town' from the menu would also show you a hint.
  • Fixed bug where muting music didn't work properly.
  • Fixed a bug where demolishing a building wouldn't let you build a replacement one atop it.
  • Fixed a bug where firing an NPC wouldn't properly vacate his house (the doormat would stay).
  • Fixed a bug which sometimes caused multiple workers to move into the same house.
  • Fixed a bug where roofs would stay invisible if you build a structure too far away from yourself and then walk away instead of placing a door.
  • Fixed a bug where you could move doors on buildings you weren't adjacent to.
  • Fixed a bug where the inventory would refresh sometimes when you were using a crafting table and an NPC delivers goods to your stockpile.
8/9/2013
1.0.4 iPad

Features:

  • A new button at the main menu will walk your character back to town if you get lost (and get you back there even if you've somehow gotten stuck).
  • First challenge map is ready! "SWAMP THING"
  • You can now move your town stockpile - simply re-place it using the town build mode.
  • Peasants, merchants and nobles now stop when you tap on them. No more running to chase down passers-by!
  • Recipe icons now shown regardless of whether you know them or not - helpful to see what the recipe is for.
  • Changed fonts to be more legible, especially on non-retina devices.
  • You can now ask for more of the hints you see at the load screen from the game's menu.
  • Scenarios, when first loaded, give you a bit of a scenario-specific tip for playing it.
  • Numerous small aesthetic changes to the game's interface.
  • Sound and Music can be muted individually once in-game







Bugs fixed:

  • Fixed some rendering issues with the recipe book.
  • Solved some pathing problems which caused farmers to get 'stuck' sometimes.
  • Solved a problem sometimes causing workers not to go home to their shacks some nights.
  • Fixed a rare problem which sometimes caused a corrupt save game to be written when hitting the iPad home button.
  • Changed the miller to grab small amounts of wheat if that's all that's left in the stockpile.
  • Fixed a problem where sometimes a 'baking' or similar label appeared at the bottom of the screen on the wrong crafting tables.
  • Fixed a problem where you could get infinite recipe components by pulling the lever on an already-crafting table such as an oven or barrel.
  • Nobles now show quest icons correctly.
  • Stuck NPCs will now correct for this a bit better (moving out of impossible positions on the map, etc).
  • NPCs placing shacks will onyl do so in places they can actually reach now.
17/08/2013
1.0.3 iPad

Bugs fixed:

  • Wasn't re-rendering the lighting after building a fireplace correctly.
  • Fixed the help display in container windows / merchants.
  • Fixed the known recipe count in the recipe list window.
  • Fixed the ability to erroneously select a third object on the 'self' crafting table.
  • Fixed the crafting window sliding off to the left hand side of the screen sometimes.
  • Fixed ability to drop objects onto yourself.
  • Fixed bug which sometimes made scenario 3 unfinishable under some circumstances.
29/07/2013
1.0.2 iPad
1.0 iPad Initial release. 19/07/2013

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